

Battles can be quite time consuming too with battallion sized forces, with fire support assets and all. Being able to see the terrain in 3D and knowing your troops capacities becomes vital. Regarding Combat mission - The lack of a campaign is not really an issue as the focus is fully on the tactical battle - Using the terrain and your forces to the best of your abilities. (In the meantime I have supported them by buying all their games:D)


So, I guess I just need more time to master it. I agree with your assessment of Graviteam tactics as being complex control wise, but I have not given up on it, and the fans of it praise it highly. I have been thinking of getting Steel Division, but it seems too much of an RTS clickfest compared to CC. Given that the tactical battles seem a little rough around the edges, I haven't been able to convince myself to drop the (steep!) asking price.īHunterSEAL> Nice writeup of those games. The campaign map is solid but the tactical battles are frustrating, even after you invest the 5+ hours of gameply needed to attain basic proficiency with the UI.Ī question for Combat Mission players-I have a hard time getting into the game since it seems like there's no campaign map or any linkage between scenarios, is that right? Also, I've played a few demos but they don't seem to have benefitted from the major upgrades that have come out. Unit positioning with the strict LOS implementation is incredibly time-consuming. I find Graviteam Tactics a bit overwhelming in terms of scale. Airland Battle also had campaigns that incorporate a map and battlegroup movement, but the way map control / battlegroups work was idiotic so I wouldn't recommend getting it for singleplayer alone. Red Dragon has full-featured RTS battles on a larger scale than CC and has a collection of dynamic campaigns that are really well-done, really the first game to scratch the CC itch for me. Sadly, the superb Red Dragon dynamic campaigns (similar to the Bridge Too Far / LSA campaign map) didn't make it into the game, but forces do carryover throughout each campaign (what we would consider an "operation") as in CC3/COI. Given the new focus on infantry, LOS, improved penetration modelling and increasingly capable unit AI and behavior orders, the latest iteration in the Wargame series, Steel Division Normandy '44 almost feels like Close Combat now.
